Weapons
Weapon | To-Hit | Cost | Slots | Properties |
---|---|---|---|---|
Unarmed | -2 | - | - | Grapple, 1 damage |
Dagger | -1 | 5 sp | 1/3 | Grapple, thrown -2 10/25 |
Arming sword | 0 | 10 sp | 1 | Close, horseback |
Mace | 0 | 5 sp | 1 | Close |
Warhammer | 0 | 5 sp | 1 | Close |
Javelin | 0 | 2 sp | 1/3 | Close, thrown +1 45/90 |
Longsword | +1 | 20 sp | 1 | Close, two-handed |
Spear | +1 | 7 sp | 3 | Reach, horseback, thrown 0 20/40 |
Horseman's axe | +1 | 15 sp | 2 | Close, horseback |
Horseman's pick | +1 | 15 sp | 2 | Close, horseback |
Greatsword | +2 | 40 sp | 2 | Reach, two-handed |
Various polearms | +2 | 10 sp | 4 | Reach, two-handed |
Lance* | +2 | 7 sp | 3 | Reach, horseback only, shatter |
Hunting Bow | 0 | 20 sp | 2 | Two-handed, ranged 100/300 |
Sling | +1 | 1 sp | 1/3 | Ranged 100/1000 |
Longbow | +1 | 40 sp | 2 | Two-handed, ranged 200/600 |
Crossbow | +2 | 50 sp | 2 | Two-handed, ranged 100/400, reload 1 |
Heavy crossbow | +3 | 100 sp | 4 | Two-handed, ranged 200/500, reload 6 |
* A lance is just a spear used from horseback
All the properties are the same as in the main post about combat, save for the addition of the reload property. Weapons with reload must spend the number of actions indicated after attacking before they can attack again.
Armor and Shields
Unarmored AC is 10. In addition to your armor's AC bonus, AC is also modified by your Dexterity modifier. You cannot cast spells while wearing armor other than a helmet. Your base AC, including shields, helmets, and armor but not Dex bonus or any other bonuses, cannot exceed 18.Armor | AC | Cost | Slots | Stealth |
---|---|---|---|---|
Leather Helmet | +1 | 10 sp | 1 | - |
Helmet | +2 | 20 sp | 1 | - |
Full Helmet* | +3 | 30 sp | 1 | -1 |
Textile | 12 | 20 sp | 3 | - |
Mail Hauberk | 13 | 60 sp | 4 | -2 |
Brigandine | 14 | 70 sp | 4 | -2 |
Full plate | 15 | 400 sp | 5 | -2 |
* A full helmet is exactly like a regular helmet with the visor up, but with the visor down it has the properties above. At DM discretion, you will also have trouble seeing and hearing things with visor down.
Shields increase your AC by their AC modifier while you're wielding them. You can't use that arm for anything else or cast Witch or Mage spells while wielding a shield. If you take damage from an enemy's attack while wielding a shield, you can choose to sunder the shield, breaking it irreparably, to negate the damage.
Shield | AC | Cost | Slots | |
---|---|---|---|---|
Small Shield | +1 | 1 sp | 1 | |
Shield | +2 | 1 sp | 3 |
The motion of clanking down the visor of a full helm is so iconic. I feel like -1 initiative would make sense as well, it's not that you are moving slower, it's that you literally can't react as fast since you don't see it.
ReplyDeleteI don't use individual initiative, but I like the idea!
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