Wednesday, July 15, 2020

GLOG: Weapon and Armor Lists for More Generic Fantasy

I have a post about weapons and armor, but it's very much oriented for my Carolingia setting - Northern European early medieval technology and fashions, specifically circa 800-840 CE. I want to run some stuff with my GLOG hack that are set in a more generic fantasy milieu with high medieval or late medieval levels of technology (currently, Deep Carbon Observatory). Here's an equipment list for that sort of setting (somewhat generic, but that's the point).

Weapons

WeaponTo-HitCostSlotsProperties
Unarmed-2--Grapple, 1 damage
Dagger-15 sp1/3Grapple, thrown -2 10/25
Arming sword010 sp1Close, horseback
Mace05 sp1Close
Warhammer05 sp1Close
Javelin02 sp1/3Close, thrown +1 45/90
Longsword+120 sp1Close, two-handed
Spear+17 sp3Reach, horseback, thrown 0 20/40
Horseman's axe+115 sp2Close, horseback
Horseman's pick+115 sp2Close, horseback
Greatsword+240 sp2Reach, two-handed
Various polearms+210 sp4Reach, two-handed
Lance*+27 sp3Reach, horseback only, shatter
Hunting Bow020 sp2Two-handed, ranged 100/300
Sling+11 sp1/3Ranged 100/1000
Longbow+140 sp2Two-handed, ranged 200/600
Crossbow+250 sp2Two-handed, ranged 100/400, reload 1
Heavy crossbow+3100 sp4Two-handed, ranged 200/500, reload 6

* A lance is just a spear used from horseback

All the properties are the same as in the main post about combat, save for the addition of the reload property. Weapons with reload must spend the number of actions indicated after attacking before they can attack again.

Armor and Shields

Unarmored AC is 10. In addition to your armor's AC bonus, AC is also modified by your Dexterity modifier. You cannot cast spells while wearing armor other than a helmet. Your base AC, including shields, helmets, and armor but not Dex bonus or any other bonuses, cannot exceed 18.

ArmorACCostSlotsStealth
Leather Helmet +1 10 sp 1 -
Helmet +2 20 sp 1 -
Full Helmet* +3 30 sp 1 -1
Textile 12 20 sp 3 -
Mail Hauberk 13 60 sp 4 -2
Brigandine1470 sp4-2
Full plate15400 sp5-2

* A full helmet is exactly like a regular helmet with the visor up, but with the visor down it has the properties above. At DM discretion, you will also have trouble seeing and hearing things with visor down.

Shields increase your AC by their AC modifier while you're wielding them. You can't use that arm for anything else or cast Witch or Mage spells while wielding a shield. If you take damage from an enemy's attack while wielding a shield, you can choose to sunder the shield, breaking it irreparably, to negate the damage.


ShieldACCostSlots
Small Shield +1 1 sp 1
Shield +2 1 sp 3

Changed Starting Equipment

If your class would start with a mail shirt, you instead start with textile armor.

2 comments:

  1. The motion of clanking down the visor of a full helm is so iconic. I feel like -1 initiative would make sense as well, it's not that you are moving slower, it's that you literally can't react as fast since you don't see it.

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    Replies
    1. I don't use individual initiative, but I like the idea!

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