Monday, October 5, 2020

GLOG: Crow Cowboy

 
 
Equipment: A single-action revolver and a lever-action rifle (both with 20 rounds), a ten gallon hat, a lasso, spurs, a tin of chewing tobacco, a jar of whiskey-soaked birdseed, and a horse.

Skills (1d3): 1. Fast Talkin', 2. Quick-Drawin', 3. Runnin' from Sheriffs

A: Human-Sized Crow, Cowboy
B: Gunslinger, +1 to-hit
C: Deadeye
D: Fanfire, +1 to-hit

Human-Sized Crow: You are a human sized crow with both arms and wings. You can speak both human languages and Crow, and are an adept mimic. You can fly as quickly and for as long as you can run.

Cowboy: You can ride a horse for days, herd cattle, compete in a rodeo, and use a lasso with the best of them.

Gunslinger: You can never be surprised while you have a firearm on your person. Any firearm you have hidden on your person will never be found unless you want it to be.

Deadeye: The range of firearms you wield is doubled. Your accuracy with firearms is such that you will never miss any unmoving target within your gun's range.

Fanfire: You can fire every shot in a revolver in one combat round, at a -4 to hit with each shot. There is a 1-in-6 chance that your gun instead blows up. You can fire repeating rifles twice per round. 
 

Guns

Some extremely simple rules for guns for circa 1870, I suppose, since this is a Western-themed class sorta. Reloading after all shots have been fired takes 1 minute unless otherwise mentioned.
  • Single-action revolver: 1d8 damage, range 70/200, misfires on a 1, 6 shots, 1 slot
  • Double-action revolver: 1d8 damage, range 60/180, misfires on a 1-3, can fire twice per round at a -2 to hit, 6 shots, 1 slot
  • Rifled musket: 2d8 damage, range 250/1500, misfires on a 1, 3 round reload, single shot, 3 slots
  • Lever-action rifle: 1d10 damage, range 180/1000, misfires on a 1, 12 shots, 2 slots
  • Falling-block rifle: 2d6 damage, range 300/2000, misfires on a 1-2, 1 round reload, single shot, 3 slots
  • Bolt-action rifle: 1d10 damage, range 250/1500, misfires on a 1, 0 round reload, single shot, 2 slots
  • Break-action shotgun: 2d8 damage, range 25/100, misfires on a 1, 1 round reload, 2 shots, 3 slots

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