Saturday, April 17, 2021

d30 Equipment for Explorers of Derelict Spacecraft

Archon's Court is making a GLOG hack about looting derelict spacecraft, so I figured I'd write a big ol' equipment list for it. As such, it doesn't include stuff already in the game. And yes, before you ask, I did steal a significant amount of this stuff from Rainbow 6 Siege.
  1. Plasma Cutter: Cuts most metals and the vast majority of other substances. Can cut open a 10'x10' panel of steel in 10 minutes. 
  2. Foam Gun: Sprays an expanding sealant that can form airtight seals. Contains a total of 5'x5'x5' of foam, with a minimum thickness of 6".
  3. Impact Driver: A powerful hand drill. Comes with a full set of bits, both for screw heads and making holes.
  4. Spool of Wire: 50' of insulated copper wire. Useful for all sorts of things.
  5. Blasting Cord: 20' of thin flexible explosives, very good for precision destruction. 15 second fuse. 
  6. Shaped Charge: A powerful explosive that can be mounted to a wall, blasting a hole through and dealing 2d6 damage to anything on the other side while not affecting the side it was mounted on.  If the wall is armored, it only deals 1d6 damage. 15 second fuse.
  7. Arc Welder: Twice as fast and twice as efficient as a regular welding torch, but only works in atmosphere.
  8. Expanding Rod: A strong rod of tungsten, variable from 5' to 10' in length. Can take 5000 lbs of force when fully compacted or 2500 lbs when fully extended.
  9. Nail Gun: Puts 6" long steel nails into things. Deals 1d3 damage as a weapon.
  10. Flashbulb: Any creature in a 30' cone is blinded for one round.
  11. Thermal Scope: Reveals the thermal signatures of creatures in a 60' cone, but is blocked by two thin walls or one thick one, and can be obscured by other hot objects, such as warm coolant pipes, reactors, or heat sinks. Can be mounted to a gun or handheld.
  12. Electronics Scanner: Reveals any active electrical components within a 30' cone. Can be mounted to a gun or handheld.
  13. Master Keycard: Has a 50% chance of opening any lock opened by a keycard.
  14. Biometrics Duplicator: Has a 50% chance of being able to open any biometric lock, unless it requires an actual tissue or fluid sample.
  15. Rifle: Fires frangible bullets which deal 1d8 damage or armor-piercing bullets which deal 1d6 damage and go through one thin wall.
  16. Railgun: Fires armor-piercing bullets which deal 1d10 damage and will go through any number of walls that aren't specifically armored. Be sure you know what's behind your target.
  17. Tranquilizer Rifle: Fires darts which force the target to make a Strength save or fall asleep for an hour (depending on body size).
  18. EMP Grenade: Fries all unshielded electronics within 20'. 5 second fuse.
  19. Actual Grenade: Deals 2d4 damage within a 30' radius. The fragments will go through one thin wall.
  20. Maneuvering Pack: Allows complete freedom of movement in null gravity.
  21. Magnetic Boots: Let you walk along any magnetic surface in null or low gravity.
  22. Magsled: Can carry any object smaller than 10'x5'x5' in full or low gravity, or while sticking to surfaces in null gravity. Can fit through hallways 5' wide or larger.
  23. Powered Jack: Can exert 3000 lbs of force and extend 2'.
  24. Powered Winch: Comes with 50' of cable, can exert 2000 lbs of force if both ends are properly anchored.
  25. Overload Stick: When inserted into a dataport or power outlet, will totally overload the affected computer or other system.
  26. Data Cloner: Copies the data off of any computer's storage system. Requires the storage system to be physically accessible.
  27. Self-Sealing Membrane: A 20'x20'x20' adhesive membrane. Provides no obstacle to penetration, but automatically seals any holes smaller than 6" across put in it.
  28. Portable Armor Membrane: A 20'x20'x20' adhesive membrane, made of a carbon fiber composite. Will stop any projectile short of a railgun.
  29. Laser Gate: Can be attached to any opening 10'x10'x10' or smaller. In non-lethal mode, the lasers are invisible and alert you when anything passes through. In lethal mode, the lasers are visible and deal 1d6 damage to anything which passes through. Lasts for 1 hour.
  30. Cable: 400' of thin, ultra-strong carbon fiber cable. You never know when you'll need it.

1 comment:

  1. Good list! Yoinked, there isn't enough just good solid sci-fi gear on the blogosphere

    ReplyDelete