Tuesday, July 27, 2021

And She Was a Radiant Blaze Flooding All of the Void (GLOG Classes: Paladin and Thief)

This post steals heavily from Vayra and Vulnavia's paladins.
 
You have been blessed by the valorous Sun or the all-seeing Moon. It was evident from the very moment your eyes first opened and scintillated as radiantly as light pouring through a bright topaz or pale aquamarine. Why, then, being holy to the G-ds who govern us all, are you not perched on a mahogany throne in a cathedral being fed sweetmeats and grapes by silken-robed attendants? Indeed, many Sun-Kissed and Moon-Kissed are doing so at this very moment, but you are stronger than they, and braver. The Church claims to be the source of all moral authority. You know better. Go forth into the world, and shed light where e'er you go.

The Sun-Kissed

Starting Equipment: Two gilded double-action revolvers with 6 rounds each or a gilded greatsword, a brass gorget in the shape of the sun's rays, a vial of laudanum, 3 gauze bandages, and an amber lens through which souls can be seen.
 
Skills: Passionate Heroism and 1d3: 1. Theology, 2. Horsemanship, 3. Wrestling

For every template of Sun-Kissed you have, gain +1 Save.
 
A: Her Chosen Soul
B: Beloved of the Innocent, +1 to-hit
C: Healing Tears, Molten Blood
D: Mantled With Divine Flame, +1 to-hit

Her Chosen Soul: You were selected and marked by the divine Sun, She Whose Light Burns Evil. While you are conscious, your golden eyes glow unless you actively suppress it, providing light in a 10' cone. You can choose to extend this to a 60' cone at the cost of 1 Fatigue per hour. Your Charisma score is 16 if it wasn't already higher. If you truly believe that an action is right and perform it in the coolest, most badass way possible, you can choose to use Charisma for the roll (if any is required) rather than whatever the relevant skill or ability score would have been.

Beloved of the Innocent: Children and animals adore you and will not attack you under any circumstances. The truly pure-hearted will always recognize you, and you can recognize them.

Healing Tears: If you weep on a wound, illness, curse, or other affliction, it will be healed instantly. If you don't think you have the emotional connection to justify natural tears, you can make a Charisma check to cry at will.

Molten Blood: Literal molten gold flows through your veins. If you are wounded in a way that would draw blood, the cause of the wound must Save or be sprayed (1 wound at -1 severity, automatic blindness if it hits the face). If you deliberately draw your own blood, every coin's worth of gold acts as a wound of 1 severity.

Mantled With Divine Flame: You can, at will, summon a crown of flames to grace your brow. This provides light in a 30' radius and gives +2 to reaction rolls, -2 to enemy morale rolls, and +2 to allied morale rolls and Saves.

The Moon-Kissed

Starting Equipment: Three silvered throwing knives or a silvered sword-cane, a two-shot derringer with 4 rounds, a grappling hook and 60' of rope, a pouch of lockpicks, a silver-gray cloak that's only shiny when you want it to be, and a glass orb filled with shadows that will fill a 50' by 50' area when the orb is smashed.

Skills: Thievery and 1d3: 1. Theology, 2. Climbing, 3. Arcana

For every template of Moon-Kissed you have, gain +1 Stealth.

A: His Chosen Soul
B: Hands of a Tinker, +1 to-hit
C: All-Knowing Eye
D: Cloaked in Divine Shadow, +1 to-hit

His Chosen Soul: You were selected and marked by the divine Moon, He Whose Light Reveals Truth. Your silver-blue eyes glow at will, providing light in a 10' cone. You can choose to extend this to a 60' cone at the cost of 1 Fatigue per hour. Your Charisma score is 16 if it wasn't already higher. If you truly believe that an action requiring subterfuge, finesse, or cunning is right, you can choose to use Charisma for the roll (if any is required) rather than whatever the relevant skill or ability score would have been.
 
Hands of a Tinker: Upon touching a mechanical or magical device, you intuitively know how to operate it, render it inoperable, and subvert its functioning to your purposes. You can do any of the above expertly.
 
All-Knowing Eye: When your eyes cast light on an object or person, you know the following: 
  • Whether it is magical or not.
  • The nature, effect, and function of any magic affecting it.
  • The meaning of any text on it, regardless of language and script.
  • The cultural significance of any relevant symbolism.
Cloaked in Divine Shadow: You can, at will, summon a cloak woven of shadow from the æther. While in this cloak, you are completely invisible except for your shadow, even to effects which detect magic. Anyone other than you who touches this cloak must Save vs Magic. On a failure, if they have less HD than your level, they fall asleep for 1d4 hours or until roused. If they have more HD than your level or HD equal to your level, they instead become drowsy and disorientated for 1d6 rounds.

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