Wednesday, April 29, 2020

Hirelings of THE FACE

This is stuff about hirelings for the Face campaign/setting that Deus ex Parabola and a few other people are working on. He hasn't done a post about it on his blog yet, but the long and short of it is that the world is an upside down pyramid and you're trying to climb down the side of it. It's the reason I wrote my previous post on climbing. All of these hirelings have all average stats (+0 across the board).

Types of Hireling

  1. Person: People are just, well, normal people who are really desperate for cash for some reason and they're willing to follow you down the precipitous Face of the World for it. They may or may not actually understand what they're getting into. Skills (1d3): 1. Cleaning and repairing, 2. An art or craft, 3. Stealing. Quirks (1d3): 1. Enjoys eating beetles, 2. Has a fear of heights, 3. Severe narcolepsy. Climbing Experience: None. Pay: 1 gp per day. Morale: 5. HP: 1d4.
  2. Porter: Porters are the mechanism of your expedition. They haul the gear, they use the pulleys and tackle, they move all your weapons and magic items and loot, and they've lived their whole lives on the Edge. You wouldn't get anywhere without them, but they aren't willing to risk their lives for you in ways that aren't related to moving your things. Superstitions (1d3): 1. Whistling causes ropes to snap, 2. Red sky means demons attack, 3. Monkeys are heretics. Climbing Experience: Proficient. Pay: 2 gp per day. Morale: 5. HP: 1d4.
  3. Mercenary: Mercenaries fight, so long as they get pay, and lots of it. They're willing to go to other risks as well, but they're wary at the least. Weapons (1d3): 1. Long rifle and bayonet, 2. Spear, seax, and shield, 3. Carbine and sword. Climbing Experience: None. Pay: 3 gp per day. Morale: 8. HP: 1d6.
  4. Climber: These fairly experienced climbers will help you with all the technical stuff that needs to get done in a typical day of Descent of the Face. They'll set anchors, put up fixed lines, convey messages between different camps, but they won't take hard leads or be the first one on a route. Skills (1d3): 1. Encouraging those who are afraid of heights, 2. Finding routes, 3. Taking pitons out. Climbing Experience: Proficient. Pay: 4 gp per day. Morale: 6. HP: 1d4.
  5.  Monkey Wrangler: This veritable lord of monkeys (self-described) is not in fact a very good monkey wrangler. They have only one monkey in their troop and only 1 Monkey Drugs. Their monkey can do the same things as a PC Monkey Wrangler's monkeys can do, with, of course, the appropriate reward. The monkey wrangler will not risk their life or their monkey's life for you. Monkeys (1d3): 1. Aseril the Golden Tamarind. Very loud. 2. Eärendíl the Mandrill. Loves boats. 3. Lana the Capuchin. Impossibly cute. Climbing Experience: None. Pay: 4 gp per day and you are responsible for obtaining their Monkey Drugs. Morale: 6. HP: 1d4.
  6. Priest: This priest may be with you because they are a natural explorer. They may be with you for the money. They may just want to kill demons. Who knows? They have 1 Magic Die and know 1 cleric spell. They may or may not risk their life for you. Sects (1d3): 1. White Mask, 2. Black Mask, 3. Yellow Heretic. Climbing Experience: None. Pay: 5 gp per day. Morale: 7. HP: 1d4.
  7. Expert Climber: This highly skilled climber will help you with technical stuff as a normal climber would do, but they are also willing to take on dangerous leads and hard first climbs given sufficient preparation. They're in this for the climbing as much as for the money, but climbing is the only way they'll risk their life for you. They have their own harness, crampons, ice tools, climbing shoes, and 10 pieces of sustainable protection. How Many Times They've Almost Died Climbing (1d3): 1. Only three, 2. Too many, 3. They did die. Then they came back. Climbing Experience: Expert. Pay: 7 gp per day. Morale: 6. HP: 1d6.
  8. Vertical Ranger: This Vertical Ranger (I'll put a link to the class here once it's finished) is only an apprentice but is nonetheless an expert climber and finely skilled in the arts of vertical finesse, as well as a good shot with their rifle. They have the Pants of a Vertical Ranger, with one drawback and one modification. They are willing to fight for you and to climb for you as an expert climber, and have all the climbing gear of an expert climber. Quirks (1d3): 1. Claustrophobic, 2. Hates mandrills with a passion. They know what they did. 3. Will shoot at any living thing that isn't an ally as soon as it's sighted. Climbing Experience: Expert. Pay: 10 gp per day. Morale: 9. HP: 1d8.

 Examples: 

  1. Everhill the Sneak is a person. He is very good at sneaking and thieving, and is afraid of heights. He keeps his myriad knives very sharp and well-oiled. What did he do that's so bad he's forced to flee over the Edge of the World despite his phobia? He won't say. Probably for the best. Hope he doesn't murder you in your sleep. 
  2. Jordan is a porter. They are very strongly religious, and believe that all monkeys are heretics. You might catch them preaching to a monkey herder's troop in a vain effort to bring them back into the fold. They still maintain a personable relationship with most monkeys, somehow.
  3. Elwing Albatross is a mercenary. She wields a carbine and a cutlass. She's called Albatross for her headband and cloak, both made of albatross flight feathers. She will mercilessly murder any albatross she sees.
  4. Tammy Cildwind is a climber. She is a master of the fine art of extracting pitons from the cracks they've been hammered into (90% chance instead of 50%). She is missing two fingers from an unfortunate incident with a frying pan full of boiling oil, a missed telegram, and a clown, but this doesn't hinder her climbing ability. 
  5. Banovich, King of Primates is a monkey herder. His monkey is Lana, a capuchin monkey. She's the cutest thing you've ever seen. Just unutterably adorable. She is fiercely independent and will bite if you touch her. Her favorite Monkey Drug is peyote. Banovich claims to be the sovereign ruler of all primates, but none of them acknowledge his claim, much to his dismay. He loves Lana very much, and so only rarely gets her peyote. You don't want to see her on peyote.
  6. Saint Eldr of Kerth is a priest. They've never taken their Black Mask off, as far as you've seen. They claim to be a saint, and you haven't heard anything to the contrary, but then what are they doing here, clinging to the edge of nothing? And where even is Kerth, anyways?
  7. Olx Hannala is an expert climber. He claims to have fallen 2000 feet while doing an ambitious free solo climb, died on impact, and then woken up in the same spot some days later unharmed. He might well be telling the truth. He's utterly fearless and a fantastic climber.
  8. Alexis the Snail is a vertical ranger. She will shoot at anything that moves unless she's sure it's a friend, and she's a very good shot. She's called the Snail because of her uncanny ability to cling to the sheerest faces with nary a crimp or toe smear in sight. Her eyesight varies wildly between hawk-like and practically myopic daily.

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